


Surprisingly, the weapons proved to be refreshing, which one would think should be an impossibility in the worn World War II territory. In a sense, all Treyarch has done is drop new art and some interesting new weapons into the old engine, toss in some co-op, and, most importantly, not break what wasn't broken. While there have been a few GUI tweaks that harken back to Call of Duty 3, the actual look and feel of the game is virtually identical to the last game.

However, 20 minutes of the co-op in COD:WAW went a long way toward proving that Treyarch may finally have the system down.įor starters, Treyarch has done a great job of implementing the Call of Duty 4 engine. Treyarch has not been kind to my beloved franchise: Call of Duty 3, and the series off-shoots like Big Red One haven't lived up to the Infinity Ward pedigree. The kiosk for the game was right at the front of the show floor, so every time I went to and fro it stared at me longingly. Call of Duty: World At War was the one title at X'08 that I really didn't want to play.
